I wouldn’t be shocked if there are more active quest users than PC users at this moment, and while the experience on Quest is very comparable to what you’d expect on PC, the Quest version has one major flaw: avatars. The truth is that most people are too lazy to create quest versions of all their avatars. Quest Avatars must be well optimized in order for the game to work smoothly, which unfortunately can take a significant amount of time. However, thanks to a new VR chat update, this has become much easier. Not only are the polygon limitations for quest avatars increased, but you can also set an avatar as a fallback avatar, which is what Quest users will see if you’re wearing a PC-only avatar. On the other hand, Quest avatars must meet certain requirements to be employed as a. So, today I’ll show you how to make a quest-optimized version of your avatar that may also be set as a fallback now before we begin. I should point out that I am not a blender guru by any means, so don’t take anything for granted. This, I believe, is the best advice. This is simply what I discovered to be the most effective method for producing quest versions of models. Now that we’ve gotten that out of the way let’s get started.
Lets Create PC to Quest VR Chat Avatar
If you optimize your model to be good or exceptional, there will be an option to set it as a fallback at the upload screen. Mark that box. Then click the upload button. You’ve now successfully submitted a quest version of your avatar. I strongly advise you to make a mission fallback for at least one of your avatars. That way, you’ll have something that better represents you to Quest users than a grey robot or a brush. Having said that, I’d like to thank everyone for tuning in. Please give this video a thumbs up if it was helpful. And, if you’re interested, you can play my game, which is linked in the description. You can act as a means.